Didactic Unit 2 - Phenomenological and historical representation of substances abuse in literature, films, songs, videogames and other mainstream channels - until the 900th century
Title
Authors
Disciplines involved
Index of contents
Learning objectives
Times, materials, and spaces (physical/virtual)
Teaching strategies (e.g. brainstorming, cooperative learning (Jigsow), role-playing ecc).
Mediation tools (e.g. digital technologies needed to carry out the activity)
Activity involving students in the process of co-construction* of the content/activity (at least 1 for UD) which idea and how can it be integrated into the UD?
Teaching-learning sequence
e.g. Lesson 1. Teaching-learning sequence (micro-planning)
20 min. Topic overview
15 min. Questioning (Kahoot) e feedback
15 min. Debate
5 min. Remarks and conclusion
Lesson 2. Teaching-learning sequence
Lesson 3. ....
Assessment methods
Last modified: Salı, 13 Aralık 2022, 4:39 PM